Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide.Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port.We would like to thank the following people for their contributions to the source code: 1.-Get the source Clone the Git repository with: git clone 2.-Build Enter to the new folder and compile: cd opengles2/ make For build an optimized binary run (Generally takes more time to build). Previous contributions: Dave Shreiner, Aaftab Munshi Reader Contributions WebGL programs consist of control code written in JavaScript and shader code (GLSL) that is executed on a computer's Graphics Processing Unit (GPU). Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms". WebGL enables web content to use an API based on OpenGL ES 2.0 to perform 2D and 3D rendering in an HTML canvas in browsers that support it without the use of plug-ins. The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms: This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional ( ).
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